![]() ![]() Since Sofia wants to represent this conflict as historically accurate as possible, they have changed the way infantry units behave to create greater distinction between roles and to enable more diversity during combat. The Trojan War took place in the Bronze Era, which was historically an infantry-focused time period. They are capable of both charging at enemies as well as utilize deadly projectiles in order to keep enemies at a distance. Unlike the Minotaur, the Centaurs do appear as a group of different units which makes it difficult to distinguish them from other cavalry units. In battle, they are a mobile cavalry unit that can harass and easily flank enemies with ease. The Centaurs were sided with Achilles during the battle, and are tribes of riders who appear as “one with their horses” and have a wild or untamed look to them. He also has two unique battle abilities: the Bull Rush, which allows him to penetrate through the frontlines of enemies, and Savage Roar, that inflicts huge moral penalties to surrounded enemies. The Minotaur, which was sided with Hector during the presentation, was described as “a beastly warrior who wears a bull’s skull to intimate his foes.” In battle, the Minotaur was a slow-moving giant that towers over other units and, like the Hero units, stands as a single entity rather than as a group of units. They showed off two of these mythical units: the Minotaur and the Centaurs. Part of choosing this legendary time period was so that Sofia could “Discover the Truth Behind the Myth.” This is their way of holding up a magnifying glass to the mythical monsters and legends in The Iliad and coming up with imaginative ways to display them in historically grounded representations of what their true form may have been. Sofia wasn’t ready to delve deeper into the Divine Will system or how it affects the campaign gameplay just yet, so we will have to wait for future announcements in the coming months. For example, a faction that worships Ares, the god of war, would naturally uphold the same values of their God – potentially increasing that faction’s effectiveness or prowess in combat. By dedicating the faction to a particular God, players will be able to receive benefits that are in line with that God’s beliefs. Sofia is also introducing a religion system called the Divine Will, where players affect the course of their faction by following different Gods within the Greek Pantheon. These new resources are food, wood, stone, gold, and bronze and will be the building blocks of each faction’s economy. ![]() There is a new Multiple Resources Economy in TROY, unlike in previous games which only had one primary resource. Sofia is introducing several new systems that set TROY apart from other games in the Total War series, but only in a manner that reflect the conflict and the time period of the Trojan War. In A Total War Saga: TROY, there will be a total of 8 playable factions as part of either the Greek or Trojan sides. It appears that Creative Assembly plans to start releasing these smaller Saga entries on off-years from the main games so as to provide more content more consistently. This is only the second Saga game in the Total War franchise, the first of which was Thrones of Britannia that launched in 2018. Sofia chose this time period because of it is rife with legends, heroes, and mythical monsters and because the developers themselves personally thought it would be an interesting point in history to explore.Īs for what differentiates a Total War game from A Total War Saga game, the Saga game focuses on a particular period of time in history as opposed to spanning several different eras. So what is A Total War Saga: TROY, and why isn’t it just called Total War: TROY? Sofia describes TROY as an “iconic conflict in a key flashpoint moment” meaning that they chose a singular specific battle – in this instance, Achilles versus Hector during the Trojan War. TROY will be the furthest back in time that any Total War game has been set in. Since then, they have worked on two DLCs for Total War: Rome II and this is the studio’s first opportunity to really stretch their legs and create something that they are passionate about. First, I just wanted to mention that A Total War Saga: TROY is Sofia’s first standalone game after being bought by Creative Assembly back in 2017. ![]()
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